MatchPlay Pro AI Business Plan

For Investors & Strategic Partners

Confidential - 9/10/2026

Executive Summary

MatchPlay Pro AI is a SaaS platform that modernizes amateur sports league management through automation, AI, and beautiful public websites.

£10M
Addressable Market (UK)
£1/player
Monthly Subscription
85/15
Ad Revenue Split

The Opportunity: 10,000+ amateur sports leagues in the UK still use spreadsheets and WhatsApp. We're replacing outdated tools with an integrated platform that saves league secretaries 5+ hours weekly while generating new revenue streams.

Problem & Solution

❌ The Problem

  • League secretaries waste 5-10 hours weekly updating spreadsheets, chasing results, manually calculating standings
  • Players disengage when they can't easily check standings or stats
  • Leagues miss revenue opportunities - no way to monetize their traffic or sell advertising
  • Admin burnout leads to leagues folding or struggling to find volunteers

✅ Our Solution

  • Automated league management - standings update instantly, fixtures generated automatically, rankings calculated in real-time
  • Professional public websites - every league gets a beautiful site that players actually visit
  • Revenue generation - built-in advertising platform, leagues keep 85% of ad revenue
  • AI-powered data entry - snap photo of scorecard, AI extracts results
Market Opportunity

UK Market (Initial Focus)

10,000+
Amateur Sports Leagues
100-200
Players Per League (Avg)
£10M+
Annual Subscription Value

Calculation: 10,000 leagues × 150 players avg × £1/player/month × 12 months = £18M TAM

Expansion Opportunities

Year 2-3

Europe Expansion

Germany, France, Netherlands, Spain - similar league structures

Year 3-4

North America

US/Canada recreational leagues - massive market

Year 4+

Additional Sports Verticals

Currently 14 sports, expand to 30+ (Darts, Snooker, Bowling, etc.)

Business Model & Revenue Streams

Primary Revenue: Subscription (SaaS)

Pricing Model

£1 per player/month

30-day free trial, billed monthly or annually (10% discount)

Example League Revenue

100 players: £100/month = £1,200/year

250 players: £250/month = £3,000/year

500 players: £500/month = £6,000/year

Secondary Revenue: Advertising Platform (15% Commission)

Leagues sell advertising to local businesses. We take 15% commission, leagues keep 85%.

Small League

£75-225/year

League earns £500-1,500, we take 15%

Medium League

£225-600/year

League earns £1,500-4,000, we take 15%

Large League

£600-1,500+/year

League earns £4,000-10,000+, we take 15%

Future Revenue Streams (2026+)

Premium Features

Advanced analytics, custom integrations, white-label options - £200-500/month

Tournament Platform

Standalone tournament management - £50-200 per tournament

Venue Partnerships

Commission on venue bookings made through platform - 5-10% of booking value

Equipment Marketplace

Affiliate commissions from sports equipment sales - 5-15%

Financial Projections (3 Years)
MetricYear 1Year 2Year 3
Customer Acquisition
Leagues Onboarded50200500
Total Players7,50030,00075,000
Revenue
Subscription Revenue£90,000£360,000£900,000
Ad Platform Commission£5,000£30,000£90,000
Total Revenue£95,000£390,000£990,000
Costs
Staff (Development + Support)£60,000£180,000£360,000
Marketing & Sales£20,000£60,000£120,000
Infrastructure & Tools£10,000£30,000£60,000
Total Costs£90,000£270,000£540,000
Net Profit/(Loss)£5,000£120,000£450,000

Key Assumptions: Avg 150 players/league, 80% retention rate, 20% of leagues monetize advertising

Profitability: Break-even in Year 1, profitable by Year 2 with 30% margins by Year 3

Go-to-Market Strategy

Phase 1: Foundation (Months 0-6)

1

Launch with 10-15 Beta Leagues (FREE)

Target friendly leagues we know personally. Get feedback, refine product, build case studies.

2

Content Marketing

SEO-optimized blog posts ("How to run a table tennis league", "Best league management software"), YouTube demos, comparison pages.

3

Direct Outreach

Email campaigns to league secretaries found via Google, Facebook groups, governing bodies (Table Tennis England, Badminton England, etc.).

Phase 2: Traction (Months 6-18)

1

Partnerships with Governing Bodies

Table Tennis England, Badminton England, Squash England - co-marketing, preferred supplier status.

2

Referral Program

Reward secretaries who refer other leagues - 3 months free per successful referral.

3

Paid Advertising

Google Ads targeting "league management software", Facebook ads in sports league groups.

Phase 3: Scale (Months 18-36)

1

Geographic Expansion

Replicate UK playbook in Germany, France, Netherlands.

2

Sport Expansion

Add darts, snooker, bowling, volleyball - leverage existing product with minor sport-specific customization.

3

Enterprise Sales

Target multi-sport organizations, university athletic departments, corporate league operators.

Competitive Advantage & Moats

🎯 1. Multi-Sport from Day One

Most competitors focus on ONE sport. We support 14 sports natively with sport-specific templates, scoring, and features. This makes horizontal expansion trivial while competitors struggle to adapt.

💰 2. Dual Revenue Model

We're not JUST a SaaS. The advertising platform creates a second revenue stream AND reduces churn (leagues stay because they're making money). No competitor has figured this out yet.

🤖 3. AI-First Approach

AI scorecard scanning is GENUINELY innovative. It's not gimmicky - it solves the biggest pain point (data entry). This will be our "magic moment" that competitors can't easily replicate.

🏗️ 4. Network Effects

As we sign more leagues, we become THE place to find leagues/players. Players start asking "is your league on MatchPlay Pro AI?". This makes it harder for new secretaries to choose alternatives.

📱 5. Modern Tech Stack

Built on modern React/AI stack while competitors use 2010s PHP/jQuery. We can iterate 10x faster, implement AI features easily, and create beautiful UX that legacy systems can't match.

Investment Opportunity

Seeking: £150,000 Seed Investment

Use of Funds

  • • £80K - Development team (2 developers)
  • • £40K - Sales & marketing
  • • £20K - Operations & infrastructure
  • • £10K - Working capital buffer

Milestones (12 months)

  • • 50 paying leagues
  • • £100K ARR
  • • AI scorecard beta complete
  • • 10% month-over-month growth

Exit Scenarios

Scenario 1 (Most Likely): Acquisition by sports tech company (TeamSnap, LeagueApps, SportsEngine) - £5-10M exit in 3-5 years

Scenario 2: Acquisition by governing body (Sport England, national federations) - £3-7M in 4-6 years

Scenario 3 (Long Shot): Continue growth, Series A funding, aim for £50M+ valuation in 5-7 years

Why Now?

  • ✓ COVID accelerated digital adoption in amateur sports
  • ✓ AI technology (LLMs) now cheap/accessible enough to build scorecard scanning
  • ✓ League secretaries burning out - volunteer crisis creates urgency
  • ✓ No dominant player in UK market yet
  • ✓ Proven founder (10+ years software development, sport industry insider)
Team

Founder: Alistair Pearson

  • • 10+ years software development experience
  • • Active league player & committee member (insider knowledge of pain points)
  • • Built entire MVP solo using modern AI-assisted development
  • • Deep understanding of sports admin challenges

Hiring Plan (with investment)

Q1 2025

Senior Full-Stack Developer (£50-60K) - accelerate feature development

Q2 2025

Sales/Customer Success Lead (£40-50K) - onboard leagues, build partnerships

Q3 2025

Marketing Manager (£35-45K) - content, SEO, paid ads

Risk Factors & Mitigation

Risk: Slow Adoption (Leagues Stuck in Old Ways)

Mitigation:

  • • Generous 30-day free trial (no credit card)
  • • White-glove onboarding (we import their data for them)
  • • Referral incentives from trusted secretaries
  • • Governing body partnerships for credibility

Risk: Competitor with Deeper Pockets

Mitigation:

  • • Multi-sport focus = harder to replicate
  • • Advertising platform creates lock-in
  • • Move fast, build network effects early
  • • UK-first strategy (avoid US giants initially)

Risk: AI Scorecard Not Accurate Enough

Mitigation:

  • • Product works WITHOUT AI (manual entry still saves time)
  • • AI is "nice to have" not "must have" - bonus feature
  • • Verification workflow catches errors
  • • Accuracy improving month-over-month as we train models

Risk: Low Advertising Revenue

Mitigation:

  • • Subscription revenue is primary (ads are bonus)
  • • We're not dependent on ad revenue to survive
  • • Even 20% of leagues monetizing = significant extra income
  • • Provide marketing templates & best practices to help leagues sell